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	<title>Commentaires sur : Les jeux sur mobile sont souvent pourris.</title>
	<atom:link href="http://www.sovietvoice.su/2008/07/30/les-jeux-sur-mobile-sont-souvent-pourris/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sovietvoice.su/2008/07/30/les-jeux-sur-mobile-sont-souvent-pourris/</link>
	<description>Un blog traitant de Japanime et jeux vidéo par des camarades otakommunistes</description>
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		<title>Par : waru</title>
		<link>http://www.sovietvoice.su/2008/07/30/les-jeux-sur-mobile-sont-souvent-pourris/comment-page-1/#comment-584</link>
		<dc:creator>waru</dc:creator>
		<pubDate>Thu, 07 Aug 2008 12:50:39 +0000</pubDate>
		<guid isPermaLink="false">1216944954#comment-584</guid>
		<description>FYI

My aching neck - I was initially excited by the prospect of Super Monkey Ball on the iPhone, but I didn&#039;t properly calculate the awkward position required to play, hunched over my screen. Controlling Aiai by tilting the iPhone takes some getting used to (I find the system too sensitive for my liking), but you eventually get the hang of it. Less easy to accept is the stiff neck you&#039;ll develop bent over that little screen. Since the unit must be held flat to play the game, you don&#039;t really have a choice. Your mileage may vary, but I couldn&#039;t play the game for more than 20 minutes...just enough time to watch that cheeky simian fall into the abyss over and over and over. 

My smudgy screen - Some games like Enigmo, a 3-D puzzler, require you to manipulate objects by sliding your finger across the screen. This, it turns out, is easier said than done. A smudgy screen (I live with an 8-month-old, so everything we own is smudgy) can make things a bit hazy or prevent the system from reading your movements. A perfectly clean screen, on the other hand, can sometimes cause your finger to stutter across the surface. With games that require a bit of precision, like Enigmo, this can be an annoyance, especially when you&#039;re working against a timer. 

My palsy-addled hands - I don&#039;t actually suffer from palsy, but I might if I played enough accelerometer-obsessed iPhone games. Developers are obviously smitten by the unit&#039;s built-in motion sensing capabilities, but as we saw with many early Wii titles, shakin&#039; and wavin&#039; don&#039;t get you far when they&#039;re detached from a decent gameplay experience. Cube Runner and Labyrinth are two notable exceptions; both make good use of the accelerometer as a primary controller.</description>
		<content:encoded><![CDATA[<p>FYI</p>
<p>My aching neck &#8211; I was initially excited by the prospect of Super Monkey Ball on the iPhone, but I didn&#8217;t properly calculate the awkward position required to play, hunched over my screen. Controlling Aiai by tilting the iPhone takes some getting used to (I find the system too sensitive for my liking), but you eventually get the hang of it. Less easy to accept is the stiff neck you&#8217;ll develop bent over that little screen. Since the unit must be held flat to play the game, you don&#8217;t really have a choice. Your mileage may vary, but I couldn&#8217;t play the game for more than 20 minutes&#8230;just enough time to watch that cheeky simian fall into the abyss over and over and over. </p>
<p>My smudgy screen &#8211; Some games like Enigmo, a 3-D puzzler, require you to manipulate objects by sliding your finger across the screen. This, it turns out, is easier said than done. A smudgy screen (I live with an 8-month-old, so everything we own is smudgy) can make things a bit hazy or prevent the system from reading your movements. A perfectly clean screen, on the other hand, can sometimes cause your finger to stutter across the surface. With games that require a bit of precision, like Enigmo, this can be an annoyance, especially when you&#8217;re working against a timer. </p>
<p>My palsy-addled hands &#8211; I don&#8217;t actually suffer from palsy, but I might if I played enough accelerometer-obsessed iPhone games. Developers are obviously smitten by the unit&#8217;s built-in motion sensing capabilities, but as we saw with many early Wii titles, shakin&#8217; and wavin&#8217; don&#8217;t get you far when they&#8217;re detached from a decent gameplay experience. Cube Runner and Labyrinth are two notable exceptions; both make good use of the accelerometer as a primary controller.</p>
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	<item>
		<title>Par : Maxobiwan</title>
		<link>http://www.sovietvoice.su/2008/07/30/les-jeux-sur-mobile-sont-souvent-pourris/comment-page-1/#comment-358</link>
		<dc:creator>Maxobiwan</dc:creator>
		<pubDate>Thu, 31 Jul 2008 00:47:25 +0000</pubDate>
		<guid isPermaLink="false">1216944954#comment-358</guid>
		<description>Haha ! J&#039;ai trouvé un truc que ton Iphone ne fait et manque terriblement : des screenshoots :p</description>
		<content:encoded><![CDATA[<p>Haha ! J&#8217;ai trouvé un truc que ton Iphone ne fait et manque terriblement : des screenshoots :p</p>
]]></content:encoded>
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	<item>
		<title>Par : Linkorius</title>
		<link>http://www.sovietvoice.su/2008/07/30/les-jeux-sur-mobile-sont-souvent-pourris/comment-page-1/#comment-303</link>
		<dc:creator>Linkorius</dc:creator>
		<pubDate>Wed, 30 Jul 2008 13:32:24 +0000</pubDate>
		<guid isPermaLink="false">1216944954#comment-303</guid>
		<description>&#039;Tain, je me suis trompé sur le com de l&#039;article de Poshu.

2 - 2
Balle au centre.

Mais c&#039;est toujours à Arez de servir.

*Après avoir corrigé cette erreur, Link repart à la recherche de sa vie*</description>
		<content:encoded><![CDATA[<p>&#8216;Tain, je me suis trompé sur le com de l&#8217;article de Poshu.</p>
<p>2 &#8211; 2<br />
Balle au centre.</p>
<p>Mais c&#8217;est toujours à Arez de servir.</p>
<p>*Après avoir corrigé cette erreur, Link repart à la recherche de sa vie*</p>
]]></content:encoded>
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		<title>Par : Poshu</title>
		<link>http://www.sovietvoice.su/2008/07/30/les-jeux-sur-mobile-sont-souvent-pourris/comment-page-1/#comment-296</link>
		<dc:creator>Poshu</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:17:45 +0000</pubDate>
		<guid isPermaLink="false">1216944954#comment-296</guid>
		<description>Ok, atta, je vais trouver un truc assez débile pour faire un article.</description>
		<content:encoded><![CDATA[<p>Ok, atta, je vais trouver un truc assez débile pour faire un article.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Par : Arez</title>
		<link>http://www.sovietvoice.su/2008/07/30/les-jeux-sur-mobile-sont-souvent-pourris/comment-page-1/#comment-295</link>
		<dc:creator>Arez</dc:creator>
		<pubDate>Wed, 30 Jul 2008 07:22:34 +0000</pubDate>
		<guid isPermaLink="false">1216944954#comment-295</guid>
		<description>Et de un Poshu, et de un.</description>
		<content:encoded><![CDATA[<p>Et de un Poshu, et de un.</p>
]]></content:encoded>
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